AI Insights · Timothy · July 2025
Top 5 iOS Boxing Games in Israel: Q2 2025 Performance
Explore the performance of leading boxing games on iOS in Israel during Q2 2025, featuring download trends, revenue growth, and active user insights.
In the second quarter of 2025, the top boxing games on iOS in Israel showed varied performance in terms of downloads, revenue, and active users. According to Sensor Tower data, these games have demonstrated unique trends that highlight their popularity and user engagement.
I, The One - Fighting Games by Azur Interactive Games Limited saw a peak in weekly revenue at $37 in late June, while downloads fluctuated, starting strong with over 580 in mid-April then stabilizing to around 180 by the quarter's end. Active users initially surged to nearly 1K in April but eventually settled to approximately 420 by June.
Real Wrestling Championship experienced a decline in downloads mid-quarter, hitting a low of just 2 in late May, before recovering to over 150 by June. Despite no revenue data, this app maintained a steady presence in the market.
Real Boxing 2 from Vivid Games S.A. had a notable peak in revenue at $152 in mid-April. Downloads reached a high of 232 in April but dropped sharply to 31 by the end of June. Active users showed resilience, peaking at 760 in mid-June.
Boss Fight. from BoomBit, Inc. showed varied revenue, with a significant $59 peak in late May. Downloads steadily increased from 33 in April to 144 by June's end. Active users also grew, peaking at 250 in late May.
MFC - Midnight Fight Club by MIDNIGHT GAMES S.R.L. maintained consistent downloads, averaging around 100 throughout the quarter. Weekly revenue peaked at $15 in mid-May, and active users fluctuated slightly with a peak of 233 in mid-June.
These insights from Sensor Tower reveal the dynamic landscape of boxing games on iOS in Israel, showcasing fluctuating trends in user engagement and monetization. For more detailed analytics, visit Sensor Tower.